
In this way, nerd/geek masculinity turns the very traits nerds and geeks are often mocked for into evidence of manhood – as the cost of excluding women and queer people from nerd and geek culture. Examining three case studies, the novel Ender’s Game by Orson Scott Card, the neoreactionary political ideology, and the #GamerGate controversy, the dissertation suggests that nerd/geek masculinity responds to a perceived emasculation of men who identify as nerds or geeks by constructing the interests, skills, and behaviors of nerd/geek culture as inherently male traits. Gamergate, a diffuse but relentless online anti-feminist movement aimed at drubbing. Gamergaters have nothing but time and nothing to lose. The latter was the link between Thiel and Bollea’s lawyers, who Thiel paid 25,000 monthly to dig up cases. This dissertation proposes the concept of nerd/geek masculinity to understand discourses of hegemonic masculinity in nerd/geek culture. Online Misogyny Levels Up as Gamergate Targets Gawker. The details of this conspiracy got a little clearer this week with the publication of a book by Ryan Holiday containing interviews with all the major players, Thiel, Nick Denton, founder of Gawker, the Hulk himself, and Mr. As a subculture, nerd/geek culture tends to be described in terms of the experiences of men and boys who are unpopular because of their niche interests or lack of social skills.

Nerd and geek culture have become subjects of increasing public concern in recent years, with growing visibility and power for technical professions and increasing relevance of video games, science fiction, and fantasy in popular culture. Understanding that the theory of cultivation (Morgan, 2009) may have played a pivotal role in the initiation and explosion of the internet hate mob and by viewing this social phenomenon through the eyes of a former game developer, I hope to illustrate how the specific content choices could have cultivated a modified world view regarding gender roles and sexuality generated by the video games they consume to amplify existing gender roles. Viewing GamerGate through the lens of cultivation theory, we begin to see the action as the result of nearly three decades of questionable content potentially cultivating the digital video games audience.

Adobe initially asked to be removed from a list of Gawker advertisers and then clarified that it rejected all forms of bullying. Yes: The Gamergate movement was bornborrowing a hashtag coined by conservative Firefly actor Adam Baldwin in response to this widespread repudiation of the term 'gamer' and the scummy layer of. 'Gamers' are over, 2014) (Bernstein, 2014) (Plunkett, 2014) (Johnston, 2014). GamerGate to Trump: How video game culture blew everything up. This action spread, morphing into an ex post facto justification (Read, 2016) to continue their harassment campaign to also include commentaries on the nature of digital games in the broader culture generated as a response to their initial actions (Alexander, 'Gamers' don't have to be your audience. Using digital technologies like twitter, facebook, and online communities of practice like 4chan, agents of this harassment action attempted to discredit the target of Eron’s angst and began “CRASHING HER CAREER WITH NO SURVIVORS” (LOG, 2014) along with anyone that defended her. Gamergate, a diffuse but relentless online anti-feminist movement aimed at drubbing feminist women out of game development and criticism, continues to expand the scope of its attacks.


They are angry that journalists and critics keep bringing up things like the dearth of female characters in games, and are convinced it's collusion or some other unethical thing that is driving it.Īnd to drive home the point, they harass, brigade, and send threats.In August of 2014, a harassment campaign initiated by Eron Gjonji exposed the underbelly of digital game culture to the rest of the world. Gamergate is a collective forged out of the people who make those responses in those threads, and are making the same argument writ large. You know how there are threads about how people think there should be, say, more female characters in games? And then there are a bunch of responses like "who cares," "forcing female characters is the real sexism," "I wouldn't play a game with a female lead," "not having female characters is just capitalism," "why are you trying to ruin the artistic vision of developers," etc etc ad nauseam. It wants to be complicated, because that helps obfuscate it's inherent shittiness. Gamergate isn't really as complicated as some of you are making it out to be.
